Who, What, and Why?
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What?
This project serves as a couple different things, with a few distinct goals in mind...
Content
At the core of everything, we look to create a large amount of new content and new experiences. By creating hundreds of things to interact with, we hope a lot of new and interesting experiences can arise from this project.
A Framework
Every aspect, feature, implementation, and internal tool was built to be extensible and injectable. Allowing the creation of third-party plugins, tools, or content expansions.
Someone could easily:
- build an entire mod ecosystem around the existing systems.
- create hundreds of new items, enemies, interactions, etc... via simple JSON.
- Create modules that add new linked systems
We are working to provide everything needed to completely expand on our features.
Why?
This mod was originally built from the idea of adding just a few new turrets to a co-op run with friends.
- A few turrets
- Some QOL stuff
We then transition to a small combat overhaul that added more turrets and some new weapons.
- A few new weapons
- Some new ammo
- More turrets
- Walls and buildings
Shortly after we realized that the players progression and the enemies both needed a lot of new tools to create something more complex.
Both bullet-heaven's and arpg's served as inspiration when creating this mod. The complexity, and depth, of both seemed to compliment the loop of growing your factory.
- Player progression, levels, new stats
- Gear progression, builds, theory-crafting
- Fast moving, fast firing combat
- Consistent bosses, rare unlocks, etc..
This mod is a big shift in tone and style for factorio. We hope that it's been executed well, and provides more things to work towards.