Who, What, and Why?



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What?


This project serves as a couple different things, with a few distinct goals in mind...

Content

At the core of everything, we look to create a large amount of new content and new experiences. By creating hundreds of things to interact with, we hope a lot of new and interesting experiences can arise from this project.


A Framework

Every aspect, feature, implementation, and internal tool was built to be extensible and injectable. Allowing the creation of third-party plugins, tools, or content expansions.

Someone could easily:

We are working to provide everything needed to completely expand on our features.




Why?

This mod was originally built from the idea of adding just a few new turrets to a co-op run with friends.

We then transition to a small combat overhaul that added more turrets and some new weapons.

Shortly after we realized that the players progression and the enemies both needed a lot of new tools to create something more complex.


Both bullet-heaven's and arpg's served as inspiration when creating this mod. The complexity, and depth, of both seemed to compliment the loop of growing your factory.

This mod is a big shift in tone and style for factorio. We hope that it's been executed well, and provides more things to work towards.